Aug 01, 2007, 05:20 AM // 05:20 | #1 |
Pre-Searing Cadet
Join Date: Aug 2007
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Weapons
If I decided to make a character combination of Necromancer and Elementists, what kind of weapon would i come out with, and btw, I have never played the game, how does the whole character combination thing work, do you pick from two atributes, or what do you do to combine them?
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Aug 01, 2007, 06:38 AM // 06:38 | #2 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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A guild wars character has one primary profession and one secondary profession.
The character can then put his attribute points into any of the attributes that both classes posess, except the primary attributes. So, your Necromancer/Elementalist would be able to put attribute points into Death magic, Blood magic, Curses, Fire magic, Air magic, Water magic and Earth magic. Now, if the primary class would be Necromancer, you could also put the attribute points into Soul reaping, but nor Energy storage, and vice versa for an Elementalist primary. The character can only use the primary profession's armour and runes. Note that eventually, you will be able to change your secondary class at will. You could hold any weapon in the game, however, in order to use it to its full potential, you'd need to meet the item's prerequisites, which rather limits you to Elementalist and Necromancer weapons (staves, wands and focus items). |
Aug 01, 2007, 02:31 PM // 14:31 | #3 |
Wilds Pathfinder
Join Date: Oct 2005
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One suggestion I'd make (for any char/prof) - always carry a bow (in your inventory, at least, if not assigned to a quick slot).
There may be times when you're in a team with no rangers (or only a hench or hero ranger) or where you're the only real person (out with a hech/hero team). Bows are a great way to pull a mob to you, offering you a bit of tactical advantage. Say, looking at your radar, you see 2 small mobs close together - if you get close enough to engage the 1st mob, you might end up being close enough that the 2nd mob gets agro'ed and pulled into the fight as well and you end up being overwhelmed. Flag your party, get close enough to shoot at the closest mob then, when they start to come for you, lead them back to your waiting party. (Don't flag them too far away. lol) Since you're only using the bow to attract their attention (not to do any actual damage), it doesn't matter if it's a starter bow with no req or one that has a req you don't meet. Longbows are probably the best ones to use for this - maximum range (so you don't have to get too close and fair accuracy; flatbows have the same range but poor accuracy (due to the high arc and slow flight time of the arrow) so you might have to get off a couple of shots before you get a hit. |
Aug 01, 2007, 04:13 PM // 16:13 | #4 |
Ancient Windbreaker
Join Date: May 2005
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^^
Long bows, having the greatest range, are best for pulling. |
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